		<hkobject name="#0076" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="39">
				<hkcstring>blockHitStop</hkcstring>
				<hkcstring>blockStartOut</hkcstring>
				<hkcstring>blockHitStart</hkcstring>
				<hkcstring>blockAnticipateStart</hkcstring>
				<hkcstring>blockAnticipateStop</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>bashRelease</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>bashFail</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBlock</hkcstring>
				<hkcstring>blockStop</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldRelease</hkcstring>
				<hkcstring>blockStart</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>tailCombatLocomotion</hkcstring>
				<hkcstring>tailSneakLocomotion</hkcstring>
				<hkcstring>Event00</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>arrowDetach</hkcstring>
				<hkcstring>BlockBashSprint</hkcstring>
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>blockStopInstant</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>BlockHigh_Z</hkcstring>
				<hkcstring>BlockLow_Z</hkcstring>
				<hkcstring>DEPRECATED1_Z</hkcstring>
				<hkcstring>DEPRECATED2_Z</hkcstring>
				<hkcstring>DEPRECATED3_Z</hkcstring>
				<hkcstring>JumpStandingStart</hkcstring>
				<hkcstring>JumpLandEnd</hkcstring>
				<hkcstring>JumpDirectionalStart</hkcstring>
				<hkcstring>JumpFall</hkcstring>
				<hkcstring>JumpLand</hkcstring>
				<hkcstring>JumpFallDirectional</hkcstring>
				<hkcstring>JumpLandDirectional</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="33">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>IsBlockHit</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>IsBlocking</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>TurnMin</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCBlocking</hkcstring>
				<hkcstring>iBlockState</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>AllowBlockModify</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>RotMax</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
<!-- MOD_CODE ~zcbe~ OPEN -->
				<hkcstring>Pitch</hkcstring>
				<hkcstring>bPerkDWFBlockLeft_Z</hkcstring>
				<hkcstring>bPerkAmdex_Z</hkcstring>
				<hkcstring>iBlockDirection_Z</hkcstring>
				<hkcstring>bInJumpState</hkcstring>
				<hkcstring>fNPCPitch_Z</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="3">
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>UpperBody</hkcstring>
			</hkparam>
		</hkobject>
